
Each, however, was really lacking some element. Several games have attempted to do this in the past Starseige: Tribes and Rainbow Six seem to have come the closest.

I welcomed the addition of real team based play and a more cooperative gaming experience. This game is an extension of the original HL 's multiplayer mode, which featured DM and precious little else. I must point out that TFC game uses the exact same gaming engine and control schemes as Half-Life. Is it any good, or does it quickly get mired down in the tired world of DM ad nauseum? Hickory, Dickory, Dock! It can be freely downloaded as a patch for Half-Life. While endorsed and promoted by the publishers, one does not have to buy it in the usual manner. TFC, however, is an odd sort of add-on pack that has not taken the usual route to the gaming world. TF still has several web sites dedicated to it, even after all this time, and the latest version (2.8) was just recently released. With the addition of new scenarios and character classes, TF quickly became a hit within the Quake community.

TF broke away from the traditional "frag fests" and introduced a new team-play aspect. The original Team Fortress is a modification or "mod" to Quake 1 and was released in August, 1996. TFC is from the people that brought you Half-Life: Valve and Sierra. Now, I like co-op gaming and team based play much better than all the others, so it was with some small amount of joy that I found out about Team Fortress Classic ( TFC). They do well in the deathmatch (DM) or capture the flag (CTF) gaming modes, but leave a lot to be desired in the areas of team-play and co-operative gaming. Most multiplayer on-line games have fairly shallow gameplay.
